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Gather your party

Dungeons for Every Challenge

Explore classic dungeons in Normal, Heroic and Mythic, and push Mythic+ Keystones up to +5. Gather your party and find your next challenge.

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Group adventures that stay relevant

Adventure with a purpose

ArdenWoW dungeons remain part of your character's progression instead of becoming a brief stop along the way. Begin with accessible group adventures, master their encounters, and return at higher difficulties when your party is ready.

Every step asks more from the group. Knowledge, preparation, and coordination become increasingly valuable as enemies grow stronger and mistakes carry a greater cost.

Dungeon Finder window listing available dungeons, with a group formed for Scarlet Monastery - Armory
Queue for your role, get matched with a group, and step into the dungeon together.

Normal

Learn the adventure

Heroic

Face stronger encounters

Mythic

Master the encounters

Mythic+

Push your limits

19 classic dungeon maps

Classic Dungeon Library

Explore all 19 classic dungeons in Normal, Heroic and Mythic, then push Mythic+ Keystones up to +5. Choose your destination and take on the difficulty that suits your party.

  • Blackfathom Deeps
  • Blackrock Depths
  • Blackrock Spire
  • Deadmines
  • Dire Maul
  • Gnomeregan
  • Maraudon
  • Ragefire Chasm
  • Razorfen Downs
  • Razorfen Kraul
  • Scarlet Monastery
  • Scholomance
  • Shadowfang Keep
  • Stormwind Stockade
  • Stratholme
  • Sunken Temple
  • Uldaman
  • Wailing Caverns
  • Zul'Farrak

From the first pull to the final key

Choose your challenge

The difficulty path gives every party somewhere to begin and another goal to pursue. Learn the fundamentals in Normal and sharpen your execution in Heroic, which begins at level 60. Mythic encounters and Mythic+ then add repeatable challenges that continue to scale.

A party fighting Scarlet Soldiers in the Scarlet Monastery courtyard
Fight through every encounter together, then return at higher difficulties for a greater challenge.

Begin the adventure

Normal Dungeons

Normal dungeons are the entry point for group PvE. Assemble a party, learn each encounter, and explore familiar instances while discovering how your class contributes to the group.

This difficulty gives new groups room to understand boss mechanics, routes, and party roles before moving into more demanding content.

A party battling Balnazzar inside Stratholme
Begin with Normal adventures and learn the encounters together. Select image to view full size.

A stronger test

Heroic Dungeons

Available at level 60, Heroic difficulty strengthens enemies and asks every player to react more carefully to each encounter. Positioning, interrupts, defensive abilities, and coordination become a larger part of every run.

The increased danger is matched by stronger rewards, creating a clear next step for parties ready to move beyond Normal difficulty. At level 60, the Heroic Random Dungeon Finder queue matches you with a group for a random Heroic dungeon.

A party fighting in the torchlit halls of Blackrock Depths
Return at level 60 for stronger enemies and Heroic rewards. Select image to view full size.

Master the encounters

Mythic Dungeons

Mythic difficulty is open to level 60 parties. Tougher enemies and demanding encounters reward a prepared party that knows when to interrupt, defend, and work together.

Earn Mythic dungeon equipment as you defeat bosses. Completing the final encounter can also award your first +1 Keystone, opening the next step into Mythic+.

A party facing Electrocutioner 6000 and arcs of lightning in Gnomeregan
Put your party to the test in familiar dungeons on Mythic difficulty. Select image to view full size.
Greaves of Withering Despair tooltip showing the Mythic Dungeon equipment tag
Mythic bosses offer difficulty-specific equipment for your level-60 progression. Select image to view full size.

Race the clock

Mythic+ Progression

Complete a Mythic dungeon to earn your first +1 Keystone, then activate it to start a timed run in its named dungeon or wing. Higher Keystone levels increase the challenge as your party progresses. Keystones currently go up to +5; higher levels unlock in later phases.

Defeat the required bosses and enemy forces before time runs out, along with any additional objectives shown for your run. Efficient routes, controlled pulls, and quick reactions turn the dungeon into a test of the entire party.

Start at +1

Scale the challenge with increasingly demanding keys.

Timed runs

Coordinate every pull and complete the dungeon against the clock.

Greater rewards

Take on greater danger for more valuable loot.

Upper Scholomance +1 Keystone tooltip showing its level, loot multiplier, and activation instructions
Your Keystone names the destination and level of your next Mythic+ run. Select image to view full size.