Group adventures that stay relevant
Adventure with a purpose
ArdenWoW dungeons remain part of your character's progression instead of becoming a brief stop along the way. Begin with accessible group adventures, master their encounters, and return at higher difficulties when your party is ready.
Every step asks more from the group. Knowledge, preparation, and coordination become increasingly valuable as enemies grow stronger and mistakes carry a greater cost.

Normal
Learn the adventure
Heroic
Face stronger encounters
Mythic
Master the encounters
Mythic+
Push your limits
19 classic dungeon maps
Classic Dungeon Library
Explore all 19 classic dungeons in Normal, Heroic and Mythic, then push Mythic+ Keystones up to +5. Choose your destination and take on the difficulty that suits your party.
- Blackfathom Deeps
- Blackrock Depths
- Blackrock Spire
- Deadmines
- Dire Maul
- Gnomeregan
- Maraudon
- Ragefire Chasm
- Razorfen Downs
- Razorfen Kraul
- Scarlet Monastery
- Scholomance
- Shadowfang Keep
- Stormwind Stockade
- Stratholme
- Sunken Temple
- Uldaman
- Wailing Caverns
- Zul'Farrak
From the first pull to the final key
Choose your challenge
The difficulty path gives every party somewhere to begin and another goal to pursue. Learn the fundamentals in Normal and sharpen your execution in Heroic, which begins at level 60. Mythic encounters and Mythic+ then add repeatable challenges that continue to scale.

Begin the adventure
Normal Dungeons
Normal dungeons are the entry point for group PvE. Assemble a party, learn each encounter, and explore familiar instances while discovering how your class contributes to the group.
This difficulty gives new groups room to understand boss mechanics, routes, and party roles before moving into more demanding content.

A stronger test
Heroic Dungeons
Available at level 60, Heroic difficulty strengthens enemies and asks every player to react more carefully to each encounter. Positioning, interrupts, defensive abilities, and coordination become a larger part of every run.
The increased danger is matched by stronger rewards, creating a clear next step for parties ready to move beyond Normal difficulty. At level 60, the Heroic Random Dungeon Finder queue matches you with a group for a random Heroic dungeon.

Master the encounters
Mythic Dungeons
Mythic difficulty is open to level 60 parties. Tougher enemies and demanding encounters reward a prepared party that knows when to interrupt, defend, and work together.
Earn Mythic dungeon equipment as you defeat bosses. Completing the final encounter can also award your first +1 Keystone, opening the next step into Mythic+.


Race the clock
Mythic+ Progression
Complete a Mythic dungeon to earn your first +1 Keystone, then activate it to start a timed run in its named dungeon or wing. Higher Keystone levels increase the challenge as your party progresses. Keystones currently go up to +5; higher levels unlock in later phases.
Defeat the required bosses and enemy forces before time runs out, along with any additional objectives shown for your run. Efficient routes, controlled pulls, and quick reactions turn the dungeon into a test of the entire party.
Start at +1
Scale the challenge with increasingly demanding keys.
Timed runs
Coordinate every pull and complete the dungeon against the clock.
Greater rewards
Take on greater danger for more valuable loot.



