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Distinct landscapes representing ArdenWoW's reimagined starting zones
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Your journey begins differently

Reimagined & New Zones

Begin in familiar places reshaped with stronger identities, then venture into new regions built to expand the world of Azeroth.

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Your first steps matter

A different first chapter

A starting zone introduces more than basic mechanics. It establishes the culture, landscape, and conflicts that shape a new character's place in Azeroth. ArdenWoW reimagines these beginnings so that the first hours feel worth exploring again.

These areas are not separate continents or distant endgame regions. They are new interpretations of the places where an adventure begins—recognizable in spirit, but different in layout, atmosphere, and scale.

Zone layouts, quests, creatures, and available rewards may continue to evolve during testing.

Four places to begin

Reimagined starting zones

Each opening area builds a distinct first impression through its terrain, architecture, and atmosphere. From the haunted roads of Tirisfal to a workshop buried in snow, the journey starts with a place that immediately tells you who lives there.

The Forsaken beginning, reimagined

Brill

Brill has been reshaped into a larger and more imposing Forsaken settlement. Its graveyards, laboratories, towers, and crooked streets create a stronger first impression of the people who reclaimed this corner of Tirisfal Glades.

The familiar darkness remains, but the expanded layout makes the settlement feel like a place with its own purpose and history rather than a brief stop on the road.

A reimagined Brill surrounded by dark forests and Forsaken structures
Brill gives new heroes a distinct place from which to begin their journey.

A new beginning in Durotar

Zeb'Goro

Zeb'Goro rises from Durotar's red canyons as a rugged starting settlement of bridges, huts, defensive walls, and monumental Horde architecture. The landscape itself becomes part of the settlement, guiding new heroes between towering cliffs and connected paths.

Its scale gives the opening journey a stronger sense of arrival while keeping the harsh, sun-scorched identity that defines Durotar.

Zeb'Goro built among the red canyons of Durotar
Zeb'Goro gives new heroes a distinct place from which to begin their journey.

A forgotten human beginning

Old Northshire Village

Old Northshire Village offers a quieter human beginning among dense woodland, weathered ruins, and a secluded waterfall. The environment feels older and more secluded, inviting new adventurers to study the remains scattered through the valley.

It preserves the welcoming green landscape associated with the human starting experience while giving the area a more ancient and exploratory character.

Old Northshire Village hidden among forests, ruins, and waterfalls
Old Northshire Village gives new heroes a distinct place from which to begin their journey.

A snowbound gnomish settlement

Radiance Town

Radiance Town brings gnomish invention into a snow-covered starting area filled with workshops, pipes, platforms, and machinery. Technology occupies every corner of the settlement, making experimentation part of the landscape from the moment a new hero arrives.

The contrast between frozen mountains and active machinery gives the town a clear identity and a memorable setting for the beginning of a gnomish adventure.

Radiance Town filled with gnomish machinery in a snowy mountain valley
Radiance Town gives new heroes a distinct place from which to begin their journey.

Beyond familiar borders

Discover new zones

Pale Reach and Druk'Thar expand the journey beyond the reimagined starting areas. Each region introduces a distinct landscape, settlement, and atmosphere built around exploration.

A stronghold beyond the frozen frontier

Pale Reach

Pale Reach stands high above a cold and unforgiving wilderness. Stone walls, watchtowers, and tightly packed homes form a fortified settlement built to endure the snow, steep cliffs, and dangers hidden throughout the surrounding forest.

Bridges and mountain paths connect the stronghold to the wider valley, giving the zone a layered sense of scale. Its distant lights offer shelter against a landscape defined by mist, snowfall, and isolation.

Pale Reach fortress and settlement overlooking a snowy mountain valley
The fortified settlement of Pale Reach rises above the frozen wilderness.
A distant view of Pale Reach across a misty valley filled with pine trees and waterfalls
Mountain paths, forests, and waterfalls stretch beneath the walls of Pale Reach.

A Horde outpost among towering cliffs

Druk'Thar

Druk'Thar occupies a chain of steep coastal valleys where Horde towers overlook dense woodland and dark waters. Ships and timber docks connect the settlement to the coast, while narrow trails wind between monumental cliffs farther inland.

The region feels remote and vertical, with fortified structures marking the route through the mountains. Its combination of jungle, stone, and sea creates a rugged frontier shaped by travel and defense.

A Horde ship approaching the docks and cliffside towers of Druk'Thar
Druk'Thar's coastal approach connects its cliffside defenses to the open sea.
Horde towers and a forest settlement between the immense cliffs of Druk'Thar
Fortified towers guide the route through Druk'Thar's narrow mountain valleys.